Kuba Markiewicz

Frontend Developer
Seeking New Opportunity

About me

Hi, my name is Kuba. I have experience in working in interactive agencies and as a freelancer. In my work I was mostly focused on both frontend and backend development but now I decided to dedicate myself more to frontend.

Presently I am based in Warsaw but I am seeking new opportunity in London or Barcelona.

Skills

  • Frontend: JavaScript (jQuery, Angular, D3.js), HTML5, CSS3 (Bootstrap), ActionScript3, Flex
  • Backend: PHP (Symfony2), MySQL, MongoDB
  • Other: Photoshop, git, C++ (Openframeworks), Arduino
  • APIs: Facebook, Twitter, YouTube, Google Maps

Selected works

Bag Free World

User-generated content website aimed at sharing and localizing users stories and events that took place during Internationl Bag Free Day.
I was responsible for frontend and backend programming (Javascript, HTML, CSS, PHP, MySQL)

Midnight Rose Family Tree App

Facebook application for building family trees.
I was responsible for frontend and backend development (Javascript, 3D.js, HTML, CSS, PHP, MySQL)

Compostory

Online learning platform.
I was responsible for frontend and backend development (Javascript, HTML, CSS, PHP, MySQL)

Yaya María

website: yayamaria.com
Responsive on-line product catalog for Spanish bakery brand.
I was responsible for frontend and backend development (Javascript, PHP, MySQL using custom CMS)

Viña Esmeralda Facebook App

agency: Grapa.ws
Facebook application strongly integrated with Facebook API. CMS featured social graph visualization allowing for in-depth analysis of users actions.
I was responsible for frontend and backend development (Javascript, 3D.js, HTML, CSS, PHP, MySQL)

Vaho

agency: Grapa.ws
website: vaho.ws
E-commerce with handcrafted bags made of reused materials. It includes bag composer for customizing bags on-line.
I was responsible for frontend and backend programming (Javascript, HTML, CSS, PHP, MySQL) using custom CMS

Other projects

ChinoPinball

ChinoPinball is an open source tool for mapping pinball game via projection. It is written in C++ (OpenFrameworks) using Bullet 3D physics engine. It was presented at FAB10 2014 DHUB Barcelona.
I was participating in designing and developing the installation.